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19 Aug 2021

Design of Everyday Things

Reading Time: < 1 minute

I learned…

1. How I expect the users to interact with my creations in their context must be the basis for my design.

2. It is not human error, it is bad design. I must design to account or compensate for our limitations.

3. Complexity is good, it is the confusion that is bad. I must design user experiences that are simple.

Reading: The Design of Everyday Things by Don Norman

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